微软对其缺乏排他性,销售4k,以及xbox one x将如何改进老游戏的看法

戴夫·麦卡锡是Xbox运营主管和Xbox服务总经理,这意味着他一直在深入参与Xbox One X的揭晓。我们有机会在洛杉矶市中心的微软E3活动空间与麦卡锡坐下来讨论一系列话题,从公司计划如何向潜在客户解释原生4K,Minecraft如何影响盗贼之海,以及为什么该公司的新闻发布会少了大预算的第一方游戏和定时可下载内容(DLC)独家。...

戴夫·麦卡锡是Xbox运营主管和Xbox服务总经理,这意味着他一直在深入参与Xbox One X的揭晓。我们有机会在洛杉矶市中心的微软E3活动空间与麦卡锡坐下来讨论一系列话题,从公司计划如何向潜在客户解释原生4K,Minecraft如何影响盗贼之海,以及为什么该公司的新闻发布会少了大预算的第一方游戏和定时可下载内容(DLC)独家。

007Ys3FFgy1gqehn4uesaj31ko11stfp

让我们从数据链路连接器开始。

This interview has been condensed and edited for clarity.

没有可下载内容的排他性

We saw “C***ole Launch Exclusive” through the Xbox E3 presentation, but we didn't see what had become really common in the last five years: timed downloadable content exclusives. Is Microsoft is still pursuing these partnerships with third-party developer or did any of those games show have DLC partnerships?

So the launch exclusive terminology that we use basically means, in simple terms, it's either going to appear first on Xbox or only on Xbox. And we can provide the breakdown of that afterwards, if you want to see that title breakdown. All of the AAA blockbusters are going to be across the Xbox One family of devices. They're going to play great on One, they're going to play spectacularly on Xbox One S. And they'll play even better on Xbox One X overall.

To clarify, it sounds like you're saying you're not focusing on third-party exclusives with DLC and that it's more about the best place a game’s going to run is on the Xbox One X?

We firmly believe that the best place to play these titles, all these titles, would be on the Xbox One X.

And no third-party exclusives for DLC?

The only exclusives were the ones we shared ***tage yesterday.

windows 10是否会获得xbox向后兼容性?

You just got the first taste yesterday of what we're doing with original Xbox compatibility. We'll have a lot more titles obviously to announce. I was saying to somebody, the audaciousness of supporting three generati*** across the Xbox One family of devices. The first couple of times that Phil [Spencer] brought it up in the leadership team, you got kind of the nervous chuckles around the table, like oh, he's probably not serious when he says, hey, wouldn't it be cool if. He stuck with it, and when he sticks with everything in the leadership team discussion, they're like okay, I guess we're going to make this happen. So it was really cool to see us release the news on Crimson Skies yesterday as the first one, but there will be more to come! It's the same team that actually worked on the Xbox 360 backward compatibility overall. So these are our best and brightest compatibility minds looking at things. So watch this space!

微软将如何区分xbox one x的4k和ps4 pro

Seeing is believing, obviously, with a lot of this stuff, right? You see the difference with the weather effects and the heat coming off the car and the details [in Forza 7]. You know, if Anthem looked great from Bioware on the amazing 4K screen in The Galen Center yesterday. So a little bit of it is seeing is believing. But I get back to more of this: you're going to notice a difference on your existing games, you're going to notice a difference where developers in both first-party and third-party do these free 4K upgrades that we noticed yesterday, across a large number of titles overall. And then when somebody's taking advantage of the frame buffer and you know, Dolby Atmos, and the wide color gamut, and all of the bells and whistles, it's going to be hard not to notice the difference.

Are you concerned that, right now, a lot of people don’t have 4K TVs? Even if they do, things don't probably stream in 4K from their cable box. Maybe they aren't even watching 4K on YouTube because of their wireless connection. What steps are you taking to put people in these environments where they're going to see what you’re describing?

Sure, right. There will be obviously some retail partnerships that we look at. Demo experiences that we'll do. I wouldn't say from a 1080p TV perspective you're going to be all that disappointed either, right? I mean you have automatic super sampling from the Xbox One X to your 1080p TV. It's still going to look pretty damn amazing. In fact, at home, I've been running this setup. We've had the kits for a couple of months now, and it's remarkable how I literally took the Xbox One X home, I put it on top of my Xbox One S. I pulled the HDMI cable out of the S, pulled it into the S. I literally re-synced my controller, using the one button touch. I had all my games on my external hard drive, plugged it in [to the X]. There was no install time. It was all running.

And I was sitting with my son and I didn't even tell him what the box was. He turns to me within five minutes and he's like, "Dad, what's happening with this box? Why is it running faster? Why does my game look different and better overall? And I said, "Well, I can't tell you right now, son. But--"

xbox one x将如何改进没有自定义补丁的旧游戏

Can you explain how a game made by a third-party developer that doesn’t have Xbox One X will be improved? What type of differences specifically can we expect to see on the Xbox One X?

So you'll definitely see faster load times, because you've got a faster hard drive than Xbox One S. Most titles are doing some notion of dynamic frame rate and their titles and if they will, you will see, unless they're locking at a certain number, because certain developers make the choice to do that, you're going to see a **oother frame rate. You're going to see better texture filtering, with them doing nothing overall, and then you're going to see most of them make use of dynamic resolution in their design right now. So you should see the highest possible resolution of textures in the game as well, without them touching a thing. All of those things will be true without them touching a thing.

So on older games, if the frame rate isn't capped, we’ll see frame rate improvements?

Yeah and c***istency, for sure. Yeah, exactly.

微软****的发展前景如何

Is Microsoft working on mobile game projects anymore, or is that on the back burner? Will we see Play Anywhere games on **artphones?

I mean in addition to Minecraft, some people kind of laugh at this, but Solitaire is one of our huge Live drivers on Windows 10 right now. I think it's moving into other interesting areas as well. You know, Mixer had a huge presence in the show yesterday, right? We talk about this split between the hour spent watching and playing games overall. The mobile client for Mixer's huge for us overall, in terms of c***umption. Again, Live links that altogether overall. So I think you'll see more of us doing stuff across devices with Live at the center of all that we do and Mixer is the next big push as part of that.

为什么他们没有展示更多大预算的第一次派对游戏

Dave McCarthy: Franchises like Halo and Gears of War are still hugely important in our ecosystem. We made a really c***cious decision with [the E3 event] and we were linked in arms throughout the leadership team on this: that we wanted to show every type of game for every type of gamer. And that was different from what we've done before, but it was a really c***cious decision about where gamers are right now in the landscape. There are some that value 4K showcases. For some, community games really speak to them. [Showing] PlayerUnkown’s Battlegrounds was a big deal, right. I think c***ole users — there's a lot of them out there that don't understand how big Battlegrounds is going to be. And it is, it is a huge deal, it's such an innovative format that really sucks you in when you try it.

We needed to create space in our briefing for that. We needed to create space for games around the world. We c***ciously chose to go around the globe a bit. And we wanted to showcase indie developers with titles like Cuphead and Artful Escape.

It's just a really c***cious decision for us to go across the board and show the variation in the gaming landscape right now, which I think Xbox is well-positioned for because we do have the strong service for devices — because we do have Windows 10 in the same company — and we work closely with the team to make stuff happen there.

So it's a matter of c***ciously saying, hey there's a story we want to tell, that we're offering a ton of choice, regardless of what kind of gameplay type that you gravitate to.

微软是如何将minecraft的模型应用到其他游戏中的

The Verge: A couple of years ago, a number of Xbox employees spoke with me about Minecraft as a template the company could learn from, and build upon. Moving forward to the present, are there any examples of Microsoft is building off the Minecraft template with a new project?

Dave McCarthy: I would say some of the learning from Minecraft has even made its way into Sea of Thieves. So when we take a premiere studio like Rare “offline” for the past couple of years, there's been a lot of good learning from the team back and forth, especially around things involving the community in design. So what I really like about what the Rare team has done, they've really embraced this using our insider program to bring the community onboard. They're regularly giving feedback across both PC and our Xbox One panel of devices on how to design the game, what those sort of multi-screen c***iderati*** are. They're both going to be doing some interesting and innovative things with Mixer, both from an interactivity standpoint and things like co-streaming that have come out out there. So I do see it filtering into some of the studios, I think we'll see more around the idea of in-game marketplaces, I think Minecraft is really leading the way there overall. So it really has been a good education piece for us, but I think it's really interesting to see how it affects new IP development and I've seen some really neat interacti*** between the teams there.

  • 发表于 2021-05-11 14:49
  • 阅读 ( 220 )
  • 分类:互联网

你可能感兴趣的文章

xbox one与xbox x系列:是否值得升级?

微软声称Xbox X系列是迄今为止最强大的游戏机。该设备拥有更好的图形、更快的帧速率和更快的加载时间,可与许多桌面游戏PC媲美。 ...

  • 发布于 2021-03-29 04:53
  • 阅读 ( 213 )

购买xbox x系列游戏前需要了解的一切

...其中许多都获得了上一代补丁,以提高分辨率和帧速率。微软甚至决定支持一些Xbox原创游戏,比如Fuzion Frenzy和BLACK。 相关:Xbox X系列和S系列向后兼容程度如何? 旧游戏看起来更好还是运行更好? 由于Xbox X系列和S系列比传统的...

  • 发布于 2021-04-01 00:59
  • 阅读 ( 244 )

xbox one、xbox one s和xbox one x有什么区别?

Xbox one不止一个。微软已经发布了Xbox One S,这是一款经过重新设计并进行了一些升级的Xbox One。微软还发布了一个名为Xbox One X的重大升级,于2017年11月7日发布,代号为“天蝎计划”。 所有Xbox One型号都将玩相同的Xbox One游戏(...

  • 发布于 2021-04-07 01:48
  • 阅读 ( 206 )

xbox系列s播放xbox one s版本的xbox one游戏

微软新推出的Xbox系列s应该以299美元的价格提供令人印象深刻的下一代性能,但Xbox One X又将何去何从呢?据微软称,2017年推出的4K目标Xbox与S系列相比仍将保持一些优势——至少在运行Xbox One X增强版的新一代游戏方面是如此。 ...

  • 发布于 2021-04-17 22:04
  • 阅读 ( 164 )

微软为何以75亿美元收购贝塞斯达

...巧合的),以及辐射和老卷轴的**商。 微软可能不再关心排他性,但它仍然需要工作室。第一方开发者是游戏发行商的生命线,因为他们允许他们控制主要发行的节奏,更好地管理预算和跨特许经营权的资源,如游戏引擎和创意...

  • 发布于 2021-04-18 00:53
  • 阅读 ( 175 )

forza horizon 4、gears 5、ori、sea of Theers和gears战术正在升级xbox x系列

微软不仅宣布了即将推出的Xbox X系列的新游戏;该公司还宣布,最近的几款Xbox One游戏将升级到具有新功能和更好图形的下一代游戏机。 Forza Horizon 4、Gears 5、Ori和the Will of the Wisps、Sea of Theers和Gears Tactics是微软宣布将...

  • 发布于 2021-04-18 15:05
  • 阅读 ( 187 )

索尼出人意料的ps5数字版掀起了下一代价格战

...带光驱的型号。它让索尼开始了一场有趣的价格战,对抗微软的Xbox X系列。 早就有传言称,微软准备推出两款下一代Xbox机型。这家Xbox**商已经公布了Xbox X系列,但第二款更便宜的Xbox(代号洛克哈特)也在酝酿之中。...

  • 发布于 2021-04-19 02:32
  • 阅读 ( 166 )

xbox系列x优化游戏承诺4k高达120fps,光线跟踪和快速加载时间

微软今天发布了一款新的Xbox X系列游戏优化徽章,旨在展示哪些游戏在下一代游戏机上运行得最好。优化后的游戏将充分利用Xbox Series X的功能,如高达120fps的4K分辨率、DirectStorage、硬件加速光线跟踪和更快的加载时间。经过优...

  • 发布于 2021-04-19 06:53
  • 阅读 ( 160 )

微软表示,xbox x系列不会推出独家第一方游戏

...发布的Xbox One X,或者一款功能强大的游戏PC,那么目前的排他性和跨平台游戏可能会使X系列产品成为一个特别艰难的销售。 更新1月10日下午6:50 ET:澄清说微软指的是在Xbox游戏工作室下发布的第一方游戏,而不是所有的游戏都在X...

  • 发布于 2021-04-20 14:21
  • 阅读 ( 196 )

微软无法解释为什么它的4k比索尼好100美元

从微软的角度来看,Xbox One X是一款奢侈品。Xbox One X是利用4K电视的快速增长而打造的新游戏机。它小巧的外壳包含大量的RAM、teraflops和其他昂贵的位。因此,499美元对微软来说是一个合理的价格,但它不是一个有竞争力的价格...

  • 发布于 2021-05-11 13:35
  • 阅读 ( 104 )
owar1470
owar1470

0 篇文章

相关推荐