oculus執行長布倫丹·伊裡布的七個虛擬現實預測

在上週的Connect大會上,Oculus釋出了數量驚人的VR新聞。其研究部門調侃了一款全新的一體式耳機,母公司Facebook展示了一些新的社交功能,最有針對性的是,對於許多VR愛好者來說,Oculus降低了對Rift耳機的最低要求,降低了數百美元的入門成本(之後,Oculus首席科學家邁克爾·阿布拉什(MichaelAbrash)出面詳細介紹了到2021年VR耳機將具備的功能。...

在上週的Connect大會上,Oculus釋出了數量驚人的VR新聞。其研究部門調侃了一款全新的一體式耳機,母公司Facebook展示了一些新的社交功能,最有針對性的是,對於許多VR愛好者來說,Oculus降低了對Rift耳機的最低要求,降低了數百美元的入門成本(之後,Oculus首席科學家邁克爾·阿布拉什(MichaelAbrash)出面詳細介紹了到2021年VR耳機將具備的功能。

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但這仍然給我們留下了很多關於奧庫盧斯視力的問題。裂谷的雙攝像頭運動跟蹤設定與它的終極“房間規模”體驗相比如何?如果你可以得到一個獨立的耳機沒有電線,你為什麼會想要一個裂縫呢?“增強虛擬現實”是阿布拉什最新穎的預言之一,這是怎麼回事?因此,我們向Oculus執行長布倫丹·伊裡貝(Brendan Iribe)詢問了所有這些,以及更多的事情。這是他告訴我們的。

大多數裂谷(和一般的虛擬現實)的經驗不會是房間規模

預設的Oculus Touch軟體包包括一個跟蹤攝像頭,總共兩個攝像頭,可以跟蹤360度的運動。但要獲得“房間級虛擬現實”(HTC Vive所鼓吹的),你必須再加上一臺單獨**的相機。以下是Iribe的區別:

When we think of room-scale, we really want to make sure it tracks a pretty large area, and to do that well we do need three sensors. The 360 that we talked about is for a **aller space where you're not walking all around your room, you're just standing on one place kind of moving around, taking **all steps, but you can do that with two sensors.

Iribe把第三款相機描述為“愛好者”的東西,或者說是一小群人,他們把整個房間都奉獻給了VR。

I think most people will design for front-facing and 360, because that's where there will be most of the hardware, especially with Sony now in the game. [...] At the end of the day, developers want to get to as many people as possible. So we do expect there'll be a lot of people in VR on things like PlayStation VR [...] and while it's not at the quality level of Rift and other PC VR, [like] Vive and other platforms, it is good enough, I think, for a lot of people to jump into VR.

And I think a lot of developers are going to want to target all of these different VR devices. They're going to need to target all of these to stay in business while this is an early market.

更直截了當地說,第三個攝像頭讓奧庫盧斯說,裂谷可以做任何維維能做的事,同時打賭大多數人其實並不在乎。

一體式耳機不會取代pc或移動vr

如果自給式耳機是如此之好,為什麼還要為更昂貴的裂口而煩惱呢?基本上,計算能力。有了更多,你可以讓一切看起來更好;讓它跑得更快更順暢;創造更大更複雜的虛擬世界。正如我們之前所說,目前的獨立原型是在一個類似的水平齒輪虛擬現實。

I think there's always going to be a very big PC VR market that's going to get as close to the Holodeck as you can get. Every generation it moves forward, because there's no substituting or competing against a powered plugged-in GPU and CPU. [...] On the mobile side, with Gear VR, you have a price point where you're down in this hundred-dollar range, or it was free with your preorder or your purchase of your phone. That also is really hard to compete against.

另一方面,一個獨立的Oculus耳機的價格介於Rift和Gear VR的價格之間,Iribe承諾它將非常容易使用——“你不需要把****去,也不需要把它**電腦,你只要把它放在頭上,它就可以開啟,只要你一直充電就行。”

裂痕仍然是最好的高階個人電腦

Rift現在可以與更便宜的電腦和更多的膝上型電腦配合使用,因為它有一種叫做asynchronous spacewarp的功能,這種功能(廣義地說)可以讓電腦每秒渲染45幀,但在耳機中顯示的速度是原來的兩倍。但理想情況下,Oculus仍然希望你擁有一臺非常好的電腦。

I think there's some confusion about that. We didn't change our recommended spec. [...] You can tell the difference. If I gave you a recommended spec machine and a min-spec machine and you tried the experience, you'd be able to tell the difference. The recommended spec experience would be better. But instead of not running on a lower-end machine, or instead of running on a lower-end machine at really low resolution, we now have this experience where it looks good. [It] doesn't look as good — almost, but not as good — but it still looks great. And opens it up to more hardware."

即便如此,Iribe表示,在未來幾年,他希望Rift能與“幾乎所有新生產的膝上型電腦和臺式機協同工作,如果它們有一個現代化的GPU的話。”

新的裂痕可能要“幾年”才能出現

我們已經習慣了每年都會推出新的智慧**,這些智慧**都會有一些小的功能調整。但是Iribe保證眼裂不會在這個迴圈中執行。這並不奇怪,但值得一提的是,對於那些擔心新買的耳機一到就過時的人來說。

What we probably won't do is incremental, **all updates to Rift. What we'll look to do is make the next major leap. We want to bring a whole new feature set to Rift in the future. [...] I think the majority of the [VR headset] market wants to now go out and get a lot of great content, and get a lot of great experiences. And then look at, a few years from now, taking a leap to the next generation of VR. And that's what we're really looking at.

mac使用者可能不希望出現裂痕

但是最流行的膝上型電腦之一:蘋果的MacBook系列呢?Oculus聯合創始人帕爾默·勒基(Palmer Luckey)曾表示,公司正在等待蘋果“永遠釋出一臺好電腦”。但Iribe認為,一體式耳機將超越這一問題。

When you think about laptop owners, especially MacBook owners, I do think that class of customer is probably going to be better served by the standalone category. Just the nature of Apple users, they have these single products that they use. I think that they're less likely to be tethering their VR headset to their laptop, and they're more likely to just have this all-in-one headset you put on and it just works.

一體式耳機將使揹包電腦透過é

有幾家公司正在生產自給自足的、可穿戴的電腦,以便在虛擬現實中無需線纜就可以四處走動。但值得註意的是,這些只適用於HTC Vive或定製跟蹤系統,因為Rift的外部攝像頭必須直接**PC。事實證明,Oculus對此並不太擔心。

Our vision for backpack-scale is an all-in-one headset where you don't need a backpack. I don't want to wear a backpack when I'm in VR, I just want to put on a headset. When you look at some of these companies that are doing warehouse-scale [VR], actually the tracking precision that they get is not that great, usually, in that big of an environment.

Inside-out tracking is going to get much better resolution and tracking quality than any of those warehouse-scale systems, and those warehouse-scale systems can get really expensive and require lots of different equipment. And inside-out just is a headset and some kind of input device and that's it, and it will magically all work. And it will be very affordable.

增強現實和虛擬現實不會合併(目前)

多年來,人們(包括Facebook的馬克•扎克伯格)一直在預測一種眼鏡浪潮,這種眼鏡可以在呈現完整的虛擬世界和在真實世界上投影影象之間進行切換。伊裡貝似乎不那麼肯定。”虛擬現實和增強現實將是兩個截然不同的類別。正如阿布拉什在演講中所詳述的那樣,他說我們更有可能擁有“增強的虛擬現實”(augmented virtual reality)——完全在虛擬現實中重新創造現實世界,然後新增或改變其中的一部分——而不是超現實全息圖。

It might be augmented virtual reality, where you put on this Rift, this pair of VR goggles, and you can actually see the real world just the way it is here, but it's all rendered in 3D. We definitely don’t look the way we do right now in real life; we'll look like 3D characters, or we'll look like some kind of depth map of dots. We'll look good, but not at this resolution.

對於Iribe來說,最大的問題是,要建立一個完全適合現實世界的物件(就像增強現實公司Magic Leap承諾的那樣)比建立一個由你控制的整個環境更困難。

You can very quickly tell if something's real or not in AR. I think it'll look good; I think whether it's HoloLens or somebody else, I think they can make an object look good. But you'll be able to tell it's not real.

  • 發表於 2021-05-08 04:11
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  • 分類:網際網路

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